#include "osl/game_playing/gameState.h"
#include "osl/game_playing/openingBookTracer.h"
#include "osl/checkmate/immediateCheckmate.h"
#include "osl/search/moveStackRejections.h"
#include "osl/move_classifier/pawnDropCheckmate.h"
#include "osl/move_classifier/moveAdaptor.h"
#include "osl/move_generator/legalMoves.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/state/historyState.h"
#include "osl/hash/hashKeyStack.h"
#include "osl/container/moveStack.h"
#include "osl/misc/align16New.h"
#include "osl/repetitionCounter.h"
#include "osl/sennichite.h"
#include "osl/enter_king/enterKing.h"
#include <boost/foreach.hpp>
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Classes | |
struct | osl::game_playing::GameState::State |