#include "osl/effect_util/pin.h"
#include "osl/eval/pieceEval.h"
#include "osl/eval/minorPieceBonus.h"
#include "osl/eval/ppair/piecePairPieceEval.h"
#include "osl/eval/endgame/attackDefense.h"
#include "osl/eval/mobilityTable.h"
#include "osl/progress/effect5x3.h"
#include "osl/progress/effect5x3d.h"
#include "osl/progress/progress32.h"
#include "osl/mobility/rookMobility.h"
#include "osl/mobility/bishopMobility.h"
#include "osl/mobility/lanceMobility.h"
#include "osl/state/numEffectState.h"
#include <boost/static_assert.hpp>
Go to the source code of this file.
Classes | |
struct | osl::eval::ProgressDebugInfo |
class | osl::eval::ProgressEvalGeneral< OpeningEval > |
序盤と終盤の内分を使う評価関数. More... | |
class | osl::eval::ProgressEval |
Namespaces | |
osl | |
attackDefense.h | |
osl::eval | |
評価関数 | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::eval | |
評価関数 | |
Typedefs | |
typedef PiecePairPieceEval | osl::eval::progress_eval_opening_t |