#include "osl/progress/ml/newProgress.h"
#include "osl/eval/ml/weights.h"
#include "osl/eval/ml/midgame.h"
#include "osl/eval/ml/minorPiece.h"
#include "osl/effect_util/additionalEffect.h"
#include "osl/pieceStand.h"
#include "osl/oslConfig.h"
#include <boost/foreach.hpp>
#include <iostream>
#include <fstream>
Go to the source code of this file.
Namespaces | |
osl | |
attackDefense.h | |
osl::progress | |
進行度 | |
osl::progress::ml | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::progress | |
進行度 | |
osl::progress::ml | |
Functions | |
template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::BLACK > (const NumEffectState &new_state, Move last_move) |
template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::WHITE > (const NumEffectState &new_state, Move last_move) |